I used to remotely work part time for a San Francisco based mobile game and marketing studio and some independent game studios and film companies. The work I primarily create is 2D Spine animation, AE animation, UI/UX design, character rigging, 2D asset creation, storyboarding, high resolution digital illustration and character design. I specialise in matching existing art styles to create additional content and game updates. I work under NDAs for all jobs so I can not reproduce any professional work on my personal website due to licensing and IP regulations.

I'm currently not available for freelance digital work.

As a multimedia designer working across multiple platforms I am fully proficient with Adobe Photoshop, Illustrator, Animate/Flash, After Effects, Premier Pro, Sony Vegas, Spriter, Spine, Construct2, Maya, 3Ds Max, ZBrush, Paint Tool SAI, Audacity and I work with a Wacom Cintiq as my studio setup.

Below are some varied personal style examples of my work (including some traditional character design painting too!)